Drum timing
Good time is the one thing every drummer gets hired for. It is also the thing most of us guess about, because you cannot hear a few milliseconds of rush while you are the one playing. This page covers why timing slips, the drills that fix it, and how to measure it so you stop guessing.
When people say a drummer has "good time," they usually mean two separate skills:
Most practice advice only talks about the first one. The second one is where the feel lives, and it is the one that fatigue, nerves, and difficult fills chew up first. The math page explains how DrumPulse turns both into a single groove score.
Rushing is the common one. When a part gets louder, busier, or more physical, the body anticipates the next stroke and each hit lands a hair early. Fills rush. Crashes rush. The last chorus rushes because everyone is excited. None of it is a character flaw, it is just how arms and adrenaline work.
Dragging shows up later. Late in a long set, or at the end of a hard drum cardio session, tired muscles respond a little slower and hits land behind the beat. If you track your timing through a whole session you can usually see the exact minute it starts.
Knowing which one you do, and when, is half the fix. The other half is the drills below.
The clock in your head is only as fine as the smallest note you are counting. If you count quarter notes, you have four reference points per bar. If you count sixteenths, you have sixteen, and every hit has a nearby target to land on.
This feels silly for about a week. Then it stops feeling silly and your fills stop rushing, because every note inside the fill now has a name and a place.
A click on every beat does your timekeeping for you. To build your own clock, take the click away and see if you are still there when it comes back.
Start slow. The goal is not to survive the gap, it is to arrive at the next click without a flinch.
Playing fast hides timing problems. Playing slow exposes them, because at 60 BPM the space between hits is huge and every wobble is audible. Take the pattern that rushes and play it at a tempo where it feels almost boring. Once it is clean there, move up 5 BPM at a time.
Then record yourself. Your phone's voice memo app is enough. Listening back is the first time most drummers hear what the band hears, and it is humbling in a useful way. Put the recording next to the click and you will hear exactly where you lean.
Recording tells you that you rushed. Measuring tells you by how much, on which beats, and whether it is getting better. That is what DrumPulse does from your wrist.
In Metronome mode the watch grades every hit against the click and reports your average offset in milliseconds, how consistent you were, and a 0–100 groove score. In Free Play it grades you against your own groove, so you can see whether you hold tempo without a click. Both modes show accent lag, which is the habit of landing accented notes later than soft ones.
The useful part is the trend. Pick one drill from this page, run it at the same tempo for two weeks, and watch the score. Numbers going up at a fixed tempo is proof the practice is working. Numbers going flat tells you to change the drill. Your first session walks through the setup in five minutes.
Do this on a practice pad or a kit, with a metronome, most days of the week:
| Minutes | Drill | Tempo |
|---|---|---|
| 3 | Single strokes, counting sixteenths out loud | 70 BPM |
| 3 | Simple groove, click on 2 and 4 only | 80 BPM (click at 40) |
| 3 | One fill that usually rushes, slowed down | 60 BPM, then +5 each clean pass |
| 3 | Groove with the click muted every other bar | 90 BPM |
| 3 | Free play, no click, hold the tempo yourself | Whatever you ended on |
If you practice rudiments, run them through the same routine. A paradiddle at 70 BPM with the click on 2 and 4 is a better timing exercise than most grooves.
Timing questions